Far Cry 5

As a Lead Artist for the Object Bank on Far Cry 5, I was responsible for overseeing most of the buildings/props created for the Whitetail Mountain (Jacob Seed Region) along with Judy Suh (Texture Lead Artist). My responsibilities included preparing/reviewing outsourced assets, managing 6 model artists, providing directions, and managing 1000+ props/buildings. I’ve also provided training/review/prototypes/debugging for the team.

All the screenshots are the result of a team effort from multiple departments. Most of the buildings/props are created by the Object Bank and the World Team was responsible for the requests/placeholders/set dressing/layouts.

  • For PS4/Xbox One/PC
  • Date March 27th, 2018