As a Lead Artist for the Object Bank on Far Cry 6, I was responsible for overseeing many of the environment props/buildings, interactive and STP assets. My responsibilities included preparing/reviewing outsourced assets, building up multiple teams, assisting with direction, polish, and debugging.
All the screenshots are the result of a team effort from multiple departments. Most of the buildings/props are created by the Object Bank and the World Team was responsible for the requests/placeholders/set dressing/layouts.